[时间:2016-09] [状态:Open]
[关键词:android,mediaplayer,播放接口,播放状态图]引言
本文内容相对简单,作为后续处理的起点,简要整理了Android MediaPlayer的接口层,并且这里只会涉及c层的实现,至于上层的JNI/跨进程调用逻辑,建议参考其他资料。
整理本文的目的仅供个人后续参考使用。MediaPlayer Interface
我们可以在Android源码中找到MediaPlayerInterface的定义如下:(这里只列出接口信息,详细内容建议参考源码)
// from frameworks/av/include/media/MediaPlayerInterface.h// abstract base class - use MediaPlayerInterfaceclass MediaPlayerBase : public RefBase{public: // AudioSink: abstraction layer for audio output class AudioSink : public RefBase {...}; MediaPlayerBase() : mCookie(0), mNotify(0) {} virtual ~MediaPlayerBase() {} virtual status_t initCheck() = 0; virtual bool hardwareOutput() = 0; virtual status_t setUID(uid_t /* uid */); virtual status_t setDataSource( const sp&httpService, const char *url, const KeyedVector *headers = NULL) = 0; virtual status_t setDataSource(int fd, int64_t offset, int64_t length) = 0; virtual status_t setDataSource(const sp & /* source */); virtual status_t setDataSource(const sp & /* source */); // pass the buffered IGraphicBufferProducer to the media player service virtual status_t setVideoSurfaceTexture( const sp & bufferProducer) = 0; virtual status_t prepare() = 0; virtual status_t prepareAsync() = 0; virtual status_t start() = 0; virtual status_t stop() = 0; virtual status_t pause() = 0; virtual bool isPlaying() = 0; virtual status_t setPlaybackSettings(const AudioPlaybackRate& rate); virtual status_t getPlaybackSettings(AudioPlaybackRate* rate /* nonnull */); virtual status_t setSyncSettings(const AVSyncSettings& sync, float /* videoFps */); virtual status_t getSyncSettings(AVSyncSettings* sync /* nonnull */, float* videoFps /* nonnull */); virtual status_t seekTo(int msec) = 0; virtual status_t getCurrentPosition(int *msec) = 0; virtual status_t getDuration(int *msec) = 0; virtual status_t reset() = 0; virtual status_t setLooping(int loop) = 0; virtual player_type playerType() = 0; virtual status_t setParameter(int key, const Parcel &request) = 0; virtual status_t getParameter(int key, Parcel *reply) = 0; // default no-op implementation of optional extensions virtual status_t setRetransmitEndpoint(const struct sockaddr_in* /* endpoint */); virtual status_t getRetransmitEndpoint(struct sockaddr_in* /* endpoint */); virtual status_t setNextPlayer(const sp & /* next */); virtual status_t invoke(const Parcel& request, Parcel *reply) = 0; virtual status_t getMetadata(const media::Metadata::Filter& /* ids */, Parcel* /* records */); void setNotifyCallback(void* cookie, notify_callback_f notifyFunc); void sendEvent(int msg, int ext1=0, int ext2=0, const Parcel *obj=NULL); virtual status_t dump(int /* fd */, const Vector & /* args */) const;private: friend class MediaPlayerService; Mutex mNotifyLock; void* mCookie; notify_callback_f mNotify;};// Implement this class for media players that use the AudioFlinger software mixerclass MediaPlayerInterface : public MediaPlayerBase{public: virtual ~MediaPlayerInterface() { } virtual bool hardwareOutput() { return false; } virtual void setAudioSink(const sp & audioSink) { mAudioSink = audioSink; }protected: sp mAudioSink;};// Implement this class for media players that output audio directly to hardwareclass MediaPlayerHWInterface : public MediaPlayerBase{public: virtual ~MediaPlayerHWInterface() {} virtual bool hardwareOutput() { return true; } virtual status_t setVolume(float leftVolume, float rightVolume) = 0; virtual status_t setAudioStreamType(audio_stream_type_t streamType) = 0;};
通常我们的调用逻辑是,构造函数->setDataSource->SetVideoSurfaceTexture->prepare/prepareAsync->start->stop->reset->析构函数,按照实际需求还会调用pause、isPlaying、getDuration、getCurrentPosition、setLooping、seekTo等。
各个接口具体含义参考下表:方法 | 说明 |
---|---|
setDataSource | 设置多媒体数据来源(位置) |
setVideoSurfaceTexture | 设置用SurfaceHolder来显示多媒体 |
prepare | 准备(同步) |
prepareAsync | 准备(异步) |
start | 开始播放 |
stop | 停止播放 |
reset | 重置MediaPlayer对象为刚刚创建的状态 |
getCurrentPosition | 得到当前播放位置 |
getDuration | 得到文件的时间 |
isPlaying | 是否正在播放 |
pause | 暂停 |
seekTo | 指定播放的位置(以毫秒为单位的时间) |
setLooping | 设置是否循环播放 |
MediaPlayer状态图
MediaPlayer的状态图如下:
这个状态图对应的java层的MediaPlayer。不过可以参考,在实际的源码实现时,不会完全参考这个状态图,可能有更多的内部状态和简化状态。
比如,你可以不调用prepare,直接调用start。 图中各个状态的迁移,建议参考MediaPlayer的官方文档。